小小电梯Floor Flow

游戏支持与调度员指南

欢迎来到《小小电梯:层流》官方支持页面。在此您可以查阅井道规划、停靠切换、暂停调整、存档机制与买断版练习模式的详细指南。

  • 更新日期
  • 版本 0.8.3
  • 开发者 Siyuan Wu

快速上手与关卡目标

  • 开局与模式选择

    轻点主界面“开始游戏”进入场景与模式面板。当前提供三大场景:商场(早晚通勤与午休餐饮闭环)、综合医院(初始配备 2 台基线电梯,涉及门诊、化验与病房多次折返)以及山城步道(高低不平的多个出入街口)。

  • 关卡核心目标

    在单栋大楼内合理规划最多 4 台电梯,将等候的乘客平稳运送至各自的目的楼层。每位乘客都有真实的出发地、目的地与停留时间,不进行虚拟折叠。当某一层的候梯人数超过上限时该层会出现警示红圈,若在规定时间内未疏导完毕对局将宣告失败。

  • 推演种子(Seed)

    开局面板支持输入自定义数字或文字种子;若留空则随机生成种子。对局开始后,当前种子作为只读数据展示于“?”帮助设置中,方便复盘或与朋友分享相同客流挑战。

井道规划与停靠规则

  • 新建电梯与调整跨度

    轻点“新增电梯”按钮进入建造。拖动电梯两端的圆形手柄,即可上下拉伸或收缩该电梯服务的楼层跨度。每跨越一层消耗 1 段井道预算。调整井道跨度时,系统会安全保护在乘乘客与乘车承诺,送达后再平稳生效。

  • 普通电梯停靠切换

    对于搭载普通基础核心的电梯,点击跨度范围内的中间楼层圆点,可在“停靠”(实心圆圈)与“直达跳过”(横杠)之间切换。两端终点站为强制必停站,不可取消。

  • 特种核心强制停靠规则

    若电梯搭载了特定停靠核心(如随机停站、奇偶跳层、端点直达或三消核心),该电梯将严格执行核心特有的硬性停靠逻辑,此时中间楼层将锁定停靠状态,不支持手动点选更改。

  • 虚线临时停靠

    当乘客已在轿厢内,其目的地若位于经过的楼层,电梯会显示虚线圆圈进行临时下客停靠,确保在乘乘客总能安全送达。

暂停机制与调度调整

  • 从容暂停,时钟静止

    在对局中轻点“暂停”按钮即可瞬间冻结模拟时钟。暂停期间,所有乘客与轿厢运动停止,时间不再流逝。

  • 暂停期间自由编辑

    暂停状态下,地图与井道编辑功能依然完全可用。您可以从容修改电梯服务范围、切换中间停靠站或调整调度策略,且退出编辑或修改完成后不会自动恢复时钟。调整满意后,轻点“继续”即可恢复运转。

设置与玩法说明的区别

  • “设置”面板(帮助主界面)

    轻点顶部栏右侧的“?”图标打开设置面板。这里包含本局推演种子的只读展示(支持等宽数字查阅与系统级文本选中)、“重新开局”快捷键、界面语言切换(跟随系统 / 简体中文 / English)、音效开关、独立背景音乐开关、触感反馈开关,以及“减少动态”显示开关。

  • “玩法说明”面板(二级指引)

    在设置面板中轻点“玩法说明”整行条目,将切换至专属游戏规则说明。这里详细讲解电梯建造、停靠图标含义、检修机制、特殊乘客图鉴规则(焦急客、长者、巨型客独占整车、双人组、分裂客、检修客首次出现时弹窗确认并持久化)、临界红圈倒计时,以及当前模式的过关规则。轻点左上角返回箭头可随时回到设置面板。

存档机制与场景关卡

  • 自动保存机制

    游戏在对局中每隔固定时间及每次关键操作后,均会自动将完整状态安全写入设备本地应用沙盒中,随时切出应用均可保留进度。游戏不提供 iCloud 游戏存档同步或跨设备进度转移功能。如果用户启用了 iOS 系统整机备份(如 iCloud 云备份或电脑本地备份),系统可能包含本地沙盒数据,但开发者不提供数据恢复或永久保存保证,建议玩家妥善管理设备备份。

  • 场景与关卡

    游戏有商场、医院与山城三个场景,每个场景的战役包含 20 关。全楼共享的 3 款核心货架是商店选项目录,不是战役关卡数。历史记录按实际版本与模式分别保存。

  • 历史开发版本存档安全归档

    如果您的设备上存有极早期且与新版本内核不兼容的开发期对局存档,游戏启动时会显示明确的恢复确认弹窗。在玩家轻点确认后,系统会将该旧存档自动备份为独立的本地备份存档并开启新局,绝不会在未经玩家同意的情况下擅自或静默删除您的旧档。

  • iCloud 云存档与 Game Center 区别

    《小小电梯》不提供 iCloud 游戏存档同步或跨设备进度转移功能。对局进度、通关历史与本地最佳记录均保存在当前设备的本地沙盒中。当玩家在记录面板中轻点“排行榜”连接 Apple Game Center 时,系统仅将商场、医院、山城三大场景在标准与困难模式下的 6 个固定种子战役榜单有效送达人次提交至 Apple 排行榜。Game Center 仅记录排行榜成绩与排名,不备份或同步游戏关卡进度与对局存档。若卸载应用,本地游戏进度将被清除。标准 iOS 系统整机备份(如 iCloud 云备份或电脑本地备份)可能依据系统规则包含本地沙盒数据,但开发者不提供数据永久保存或系统备份恢复的绝对保证。

模式规则与练习机制

  • 三种难度体验

    休闲模式(Casual)排队容错较宽,关卡失败可重新挑战;标准模式(Standard)与困难模式(Hard)有不同的客流和排队压力。三种模式均保留实际客流与设备检修机制。

  • 买断版成绩冻结与无限练习

    0.8.3 买断版实行纯净单机练习规则:标准模式首次关卡失败冻结当局榜单成绩;困难模式首次失败允许免费重试一次,第二次失败冻结当局榜单成绩。成绩冻结后,玩家可无限次继续练习当前失败关卡,练习阶段不再刷新最佳纪录、关卡解锁与成就,亦不向 Game Center 提交成绩。

  • Game Center 排行榜规则

    排行榜提供 6 个官方固定种子战役榜单(商场、医院、山城三大场景分别对应标准与困难模式,即 3 场景 × 2 模式)。不设成就与挑战。榜单成绩记录实际完成的客运送达人次,不折算独立访客,无任何分数加成。随机种子、自定义种子与无尽模式对局不向排行榜提交。仅在玩家于记录面板主动轻点“排行榜”时连接 Game Center。离线产生的待重试成绩与本地 gamePlayerID 暂存本地沙盒,在联网并由 Apple 确认后完成确认。开发者不设立游戏服务器或追踪后台。

  • 无广告纯净买断与重抽说明

    本版本为 US$1.99 一次性购买的纯净买断版,不包含任何第三方广告 SDK。因无广告网络支持,通关奖励界面的重抽功能在此版本中不开放(无免费重抽)。若未来针对其他市场推出广告支持版本,将依据该版本规则另行更新,不影响当前买断版事实。

核心组件与调度深度

  • 特种核心与五格组件

    全楼共享 9 类特种核心(蓄能发射、折跃穿梭、同程三消、重力滑降、随机停站、重载核心、奇偶跳层、端点直达与轻载提速),每台电梯限装 1 个核心。每台电梯拥有 5 格硬件预算,通关奖励可搭配容量、门机与提速等组件(占 1 至 2 格)。送达乘客累积里程(每送达 1 人次获得 1 点里程,不扣减历史积分)。

  • 客观挑战说明

    困难模式要求调度员对建筑各楼层的人流周期有深刻理解,并精准搭配特种核心与五格组件。开发者不承诺任何“必胜通关公式”或“轻松保过秘籍”,每次推演均取决于玩家在现场的调度决断。

问题反馈与支持联系

  • 遇到故障如何处理

    若游戏运行中出现异常或界面卡住,请先在后台关闭应用并重新启动;本地沙盒数据已安全保留。

  • 联系开发者

    如需报告漏洞、提交建议或咨询技术问题,请联系 [email protected]。反馈时建议注明您的设备型号与系统版本号(支持 iOS 16 及以上)。

Game Support & Dispatcher's Guide

Welcome to the official support hub for Floor Flow (小小电梯:层流). Here you will find comprehensive guides on shaft planning, stop management, pause-time reconfiguration, save persistence, and paid edition practice rules.

  • Updated
  • Version 0.8.3
  • Developer Siyuan Wu

Getting Started & Core Objectives

  • Starting a Run & Scenarios

    Tap 'Start Game' on the opening screen to open the scenario chooser. The game offers three distinct architectural settings: Mall (morning/evening rush hours with lunch dining loops), General Hospital (starts with 2 baseline elevators; involves multi-stage trips between clinics, labs, and inpatient wards), and Hillside Paths (steep topography with multiple street-level entrances at different elevations).

  • Core Dispatch Objective

    Safely manage up to 4 elevators in a single building to transport visitors to their destinations. Every passenger is an individual agent with an origin, destination, and activity dwell time without virtual aggregation. If waiting queues on any floor exceed threshold capacity, an urgent red circle begins counting down. Clear the backlog before the timer expires to prevent scenario failure.

  • Deterministic Seeds

    You can enter custom alphanumeric seeds in the scenario chooser, or leave the field blank for a randomized run. Once started, the active seed is displayed as read-only data in the Help/Settings sheet, allowing you to replay or share exact passenger traffic seeds with other dispatchers.

Shaft Construction & Stop Rules

  • Building Elevators & Range Handles

    Tap the add-elevator control to enter building mode. Drag the circular handles at the top and bottom of the line to expand or contract floor coverage. Each floor spanned consumes 1 track segment. When modifying ranges, existing onboard passengers and travel commitments are protected and fulfilled before the new boundaries take effect.

  • Toggling Intermediate Stops

    On elevators with standard cores, tap intermediate floor circles to toggle between stopping (solid circle) and express bypass (horizontal dash). Both the upper and lower endpoints are mandatory stops and cannot be disabled.

  • Specialized Core Stop Rules

    If an elevator is fitted with a specialized stop core (such as Random Stop, Skip Stop, Terminal Express, or Match-Three), it strictly enforces its hardware stop rules. Intermediate stops become locked and cannot be manually toggled.

  • Dashed Temporary Stops

    When onboard riders need to exit at an otherwise bypassed floor, a dashed circle indicates a temporary stop to discharge passengers safely without disrupting line rules.

Pausing & Tactical Line Editing

  • Freeze Time with Pause

    Tap the Pause button at any time to instantly freeze the simulation clock. All passenger walking, boarding, and elevator movement halt immediately.

  • Full Line Editing While Paused

    The entire board and all elevator handles remain interactive while paused. You can adjust shaft endpoints, reconfigure stops, or review passenger destinations without time ticking down. The game will never resume automatically; time restarts only when you tap 'Continue'.

Settings Sheet vs. Gameplay Guide

  • Settings Sheet (Default Help View)

    Tapping the '?' icon on the top navigation bar opens the Settings Sheet. This sheet displays the active run's read-only seed (monospaced for easy note-taking), a Restart Run button, language selection (Follow System / Simplified Chinese / English), sound effect toggles, independent background music toggles, haptic feedback toggles, and Calm Motion mode.

  • Gameplay Guide (Secondary View)

    Tapping the 'How to Play' row within Settings navigates directly to the comprehensive Gameplay Guide. This view explains construction fundamentals, stop indicators, maintenance procedures, special passenger variants (Impatient, Elderly, Bulky filling the cabin alone, Pairs, Splitters, Mechanics with device-wide first-discovery confirmation), and queue pressure timers. Tapping the top-left chevron returns seamlessly to Settings.

Save Management & Campaign Structure

  • Automatic Local Persistence

    The game automatically commits full state snapshots to local sandboxed device storage at regular intervals and after critical game actions. You can leave the app at any time without losing active dispatch progress. The game does not support iCloud game save sync or cross-device progress migration. Standard iOS system-level backups (iCloud device backup or computer backup) may include local sandbox files depending on user backup settings, but the developer does not provide an unconditional backup or data recovery guarantee.

  • Scenarios and Stages

    Mall, Hospital, and Hillside are three scenarios, each with a 20-stage campaign. The three-core shelf describes shop choices, not campaign length. Historical records retain their actual version and mode scope.

  • Safe Archive of Incompatible Dev Saves

    If an old development run file is detected that cannot be hydrated by the modern engine, the game prompts you with an explicit recovery confirmation. Upon confirmation, the old run is safely preserved in an independent local backup archive before starting fresh. The game never silently deletes your data.

  • iCloud Game Saves vs. Game Center

    Floor Flow does not provide iCloud game save sync or cross-device progress migration. Active runs, campaign history, and local records save strictly within the local device sandbox. When you tap Rankings in the records sheet to connect to Apple Game Center, the game submits only qualifying delivered trip scores for the 6 canonical campaign leaderboards (Mall, Hospital, and Hillside in Standard and Hard modes) to Apple. Game Center manages leaderboard ranks only; it does not back up or sync stage progress or save files. Deleting the app removes local game saves. Standard iOS system-level backups (such as iCloud device backup or computer backup) may include local sandbox files depending on user backup settings, but the developer does not provide an unconditional backup or data recovery guarantee.

Modes, Failure Rules & Practice Mechanics

  • Three Distinct Modes

    Casual mode has wider queue tolerance and allows stage retry after failure. Standard and Hard use different demand and queue pressure. All three modes retain actual passenger traffic and maintenance mechanics.

  • Score Freezing & Unlimited Practice

    The 0.8.3 paid edition features clean standalone practice rules: Standard mode freezes qualifying scores on the first stage failure; Hard mode allows one retry before freezing qualifying scores on the second failure. Once scores freeze, players can practice the failed stage indefinitely, but practice attempts do not update best records, stage unlocks, or achievements, and do not submit to Game Center.

  • Game Center Leaderboard Rules

    The game provides 6 canonical campaign leaderboards across three scenarios (Mall, Hospital, and Hillside) in Standard and Hard modes (3 scenarios × 2 modes). There are no achievements or challenges. Leaderboard scores record actual delivered passenger trips from qualifying runs, without counting unique visitors or applying score multipliers. Random seeds, custom seeds, and Endless mode runs do not submit to leaderboards. Game Center connects only when the player voluntarily taps Rankings in the records sheet. Offline pending score receipts and the local gamePlayerID remain in the local sandbox, completing durable acknowledgment after Apple confirms receipt. The developer operates no game backend or tracking systems.

  • Ad-Free Buyout & Rerolls

    This release is a one-time US$1.99 paid buyout with no advertising SDKs. Because there is no ad network, stage reward rerolls are unavailable (no free reroll). If an ad-supported edition is released in other markets in the future, its rules will be documented separately without altering this paid release.

Cores, Modules & Dispatch Depth

  • 9 Specialized Cores & 5-Cell Modules

    The building shares 9 specialized cores (Boost Launch, Warp Transit, Match-Three, Gravity Drop, Random Stop, Heavy Load, Skip Stop, Terminal Express, and Light Load; max 1 core per elevator). Each car has a 5-cell hardware budget for Capacity +1, faster doors, and speed upgrades (1 to 2 cells each). Mileage accumulates at 1 point per passenger delivery without deducting score.

  • Honest Challenge Notice

    Hard mode requires active shaft specialization and disciplined core selection. There is no automated trick or guaranteed win formula; success relies on your situational dispatching decisions under pressure.

Troubleshooting & Contact

  • Troubleshooting Glitches

    If you experience any visual hesitation or an unresponsive panel, force-close the app from iOS App Switcher and relaunch it. Your progress is saved locally in sandbox storage and will resume automatically.

  • Contacting the Developer

    For bug reports, technical inquiries, or feedback, contact [email protected]. Please include your iOS version and device model (supports iOS 16 and above).