小小电梯Floor Flow

隐私政策与数据处理说明

《小小电梯:层流》核心模拟在设备本地运行,为无广告 SDK、无追踪、无账号与无内购的纯净买断单机应用。本说明客观披露本地存储、系统接口、网站访问及数据处理规范。

  • 生效日期
  • 版本 0.8.3
  • 开发者 Siyuan Wu

适用范围与站点说明

本说明适用于 Siyuan Wu 开发的 iOS 游戏《小小电梯:层流》(Floor Flow,0.8.3 版)及官方支持网站(floors.oddventory.com)。

官方网站由 Cloudflare Pages 托管。为保障网络安全与稳定分发,Cloudflare 依据其隐私政策(https://www.cloudflare.com/privacypolicy)处理访问日志、IP 与安全元数据。官方网站不投放广告,不运行第三方追踪脚本,自身脚本不设置追踪 Cookie,界面显示不使用追踪性本地存储。网站访问数据独立于客户端游戏,游戏不向本网站或开发者后台发送游戏数据;可选的 Game Center 排行榜成绩通过 Apple 系统服务提交,详见下文。

本地模拟、存储与备份

本地离线运行与纯净架构:游戏核心调度完全在设备本地离线运行,无需互联网连接即可完整游玩。本 0.8.3 付费买断版不包含用户账号系统、开发者云端服务、应用内购买(IAP)或后台自动采集机制。

无账号与自愿支持沟通:游戏不维护用户账号,不自动采集玩家个人信息。玩家若自愿通过邮件联系技术支持,提供的发件人邮箱及邮件内容仅用于沟通与故障排查,属于用户自发联络,不构成游戏客户端的自动化数据采集。

本地存储与系统备份:对局进度、通关人次、推演种子、解锁模块、音效与动态偏好、GameKit 玩家标识符(gamePlayerID)及离线待重试成绩凭据均保存在本地应用沙盒中。卸载应用将清除本地沙盒数据。若用户启用了系统级备份,Apple 操作系统备份(如 iCloud 云备份或电脑本地备份)可能依据系统规则包含本地沙盒数据。开发者不提供数据恢复或永久保存保证,亦不提供 iCloud 游戏存档同步或跨设备云端迁移服务,建议玩家妥善管理设备备份。

系统接口、原生音频、系统分享与 Game Center 排行榜

系统运行时间:游戏读取系统运行时间(uptime)仅用于计算电梯运行平滑物理帧步长与内部计时,绝不用于跨应用设备指纹识别。

原生音频与触感:游戏内置音效与 3 首本地环境背景音乐。背景音乐由开发者在 Suno Pro 付费订阅期间生成,确认享有商用使用权益(此项为开发者个人陈述,不构成额外独立法律担保)。音频播放与触感反馈遵循 iOS 硬件静音开关、主音量与系统辅助功能设置,并可在游戏内独立关闭。

系统成绩分享:轻点分享调用 iOS 原生分享面板,仅发送玩家自选的纯文本成绩与送达人次,不读取通讯录,不检查推演种子,不嵌入任何设备标识符、追踪参数或外部链接。

Apple Game Center 排行榜:游戏提供可选的 Apple Game Center 排行榜功能,不包含成就与挑战。游戏启动时不请求登录,仅在玩家于记录面板中主动轻点“排行榜”时调用系统 GameKit 登录流程。排行榜包含 6 个官方固定种子战役榜单,由商场、医院、山城三大场景分别对应标准与困难模式(3 场景 × 2 模式)。榜单成绩为有效对局中实际完成的客运送达人次,不折算独立访客,无任何分数加成。随机种子、自定义种子与无尽模式对局仅保存在本地设备,不上传至排行榜。标准模式首次关卡失败冻结有效成绩;困难模式在一次有效续关后于第二次失败冻结有效成绩;后续无限练习对局不向 GameKit 提交数据。离线重试机制在发起网络提交前将待提交记录与本地 gamePlayerID 绑定,提交成功并收到系统确认后作持久化确认。有效成绩通过系统接口直接提交至 Apple Game Center,开发者不设立自有服务器,不进行后台追踪。玩家排行榜档案、公开昵称与隐私设置由 Apple 依据其 Game Center 隐私政策(https://www.apple.com/legal/privacy/data/en/game-center)管理。

无广告 SDK 与追踪说明

无广告 SDK 与无追踪声明:本政策适用的 iOS 0.8.3 付费买断版二进制包中不包含任何第三方广告 SDK、数据分析或行为追踪代码,应用绝不请求 App Tracking Transparency(ATT)跨应用追踪授权。此版本完全排除第三方广告组件与跨应用追踪声明。

版本范围与后续政策:本隐私说明严格对应 0.8.3 付费买断版本事实。未来若在特定地区或渠道推出含广告支持的独立版本,该版本属于独立产品方案;届时将依据该具体版本的架构与合规要求另行更新对应政策,不预先对未来未发布版本作保证或混淆当前买断版本事实。

未成年人考量、数据协助与联系渠道

通用受众说明:游戏为单机益智策略游戏,未申请 Apple 儿童类别,不进行未成年人画像或行为追踪,分级依照 App Store 官方问卷确定。本付费版本无广告、无内购、无开发者账号体系。

数据权利与支持渠道:由于应用核心模拟完全在本地运行,且不向开发者服务器收集或传输用户个人信息,玩家可通过系统设置管理本地沙盒数据及备份。如需咨询技术问题、提交建议或行使相关数据权利,请联系开发者:[email protected]。

Privacy Policy & Data Handling Disclosure

The core simulation of Floor Flow (小小电梯:层流) runs strictly offline on your device as a premium, ad-free, tracking-free application without accounts or in-app purchases. This policy provides a factual disclosure of local storage, system interfaces, web portal hosting telemetry, and data handling standards.

  • Effective
  • Version 0.8.3
  • Developer Siyuan Wu

Scope & Web Portal Disclosures

This privacy disclosure applies to the iOS application 'Floor Flow' (App Store listing: 小小电梯:层流; version 0.8.3), developed by Siyuan Wu, and the official web portal at floors.oddventory.com.

Web Hosting Telemetry vs. Client App: The official web portal is hosted on Cloudflare Pages. To maintain network routing and security defense, Cloudflare processes request logs, IP addresses, and security metadata in accordance with the Cloudflare Privacy Policy (https://www.cloudflare.com/privacypolicy). The website runs no third-party tracking or analytics scripts, sets no advertising or tracking cookies from proprietary scripts, and uses no tracking browser storage. Web access logging is separate from the client application. The game sends no gameplay data to this website or a developer backend; optional Game Center scores go directly to Apple through its system service, as described below.

Local Simulation, Device Storage & Backups

Local Offline Simulation: The core elevator dispatching simulation operates strictly offline on your local device without requiring an internet connection. This 0.8.3 paid edition contains no user accounts, no developer cloud services, no in-app purchases (IAP), and no automated background data collection.

No Accounts & Voluntary Correspondence: The application does not maintain player accounts and does not automatically harvest personal identity information. If a player voluntarily contacts support via email, the sender's email address and message contents are utilized solely to answer inquiries and troubleshoot technical issues, representing voluntary correspondence rather than automated application telemetry.

Sandboxed Storage & System Backups: Active run progress, delivered passenger records, deterministic seeds, unlocked modules, preferences, GameKit player identifiers (gamePlayerID), and offline pending score receipts are stored within the local application sandbox. Uninstalling the app removes local sandbox data from the device. Depending on user system settings, standard operating system backups (such as Apple iCloud device backup or computer backups) may include local sandbox files according to system backup policies. The developer does not provide an unconditional backup or data recovery guarantee, and does not provide iCloud game save sync or cross-device cloud game migration.

System Capabilities, Audio, Native Score Sharing & Game Center Leaderboards

System Uptime API: The application reads device system uptime solely to compute simulation frame intervals for smooth elevator travel and internal timers, and never for cross-app device fingerprinting.

Native Audio & Haptics: Sound effects, ambient music, and haptic feedback respect iOS hardware mute switches, master volume levels, and system accessibility settings, and can be toggled directly in game settings. The game includes 3 local ambient music tracks generated by the owner under a paid Suno Pro subscription with commercial rights confirmed from that paid term (owner attestation; no additional legal warranty claimed).

Native Score Sharing: Tapping the share button invokes the standard iOS system share sheet. The transmitted item is limited to plain-text scores and delivery counts chosen by the player, without inspecting contacts, attaching deterministic seeds, or embedding device identifiers or tracking links.

Apple Game Center Leaderboards: The game provides optional Apple Game Center leaderboards without achievements or challenges. The game never requests sign-in at launch. The app invokes the native iOS GameKit authentication flow only when the player voluntarily taps Rankings in the records sheet. The app provides 6 canonical campaign leaderboards covering three scenarios (Mall, Hospital, and Hillside) in Standard and Hard modes (3 scenarios × 2 modes). Leaderboard scores record actual delivered passenger trips from qualifying runs, without counting unique visitors or applying score multipliers. Random seeds, custom seeds, and Endless mode runs remain strictly local and do not submit to leaderboards. Standard mode freezes qualifying scores on the first stage failure; Hard mode allows one qualifying retry and freezes qualifying scores on the second failure. Subsequent unlimited practice stages do not submit scores to GameKit. Offline retry logic attributes pending scores to the local gamePlayerID before network dispatch, and writes a durable acknowledgment after Apple confirms receipt. Qualifying scores submit directly to Apple Game Center via GameKit. The developer operates no game backend, analytics, or tracking. Apple manages player profiles, nicknames, and leaderboard data under the Apple Game Center Privacy Policy (https://www.apple.com/legal/privacy/data/en/game-center).

Ad-Free Architecture & Tracking Disclosures

Ad-Free Architecture & No Tracking: The iOS paid 0.8.3 binary covered by this policy contains no third-party advertising SDKs, analytics trackers, or behavioral profiling code. The application never requests App Tracking Transparency (ATT) authorization. This paid buyout release completely excludes third-party advertising frameworks and tracking declarations.

Release Scope & Future Editions: This privacy disclosure accurately reflects the 0.8.3 paid binary. If an advertising-supported edition is released in the future for specific markets or channels, it will be handled under a separate product policy per that specific edition's architecture, without altering this paid release fact.

General Audience Notice, Inquiries & Support Contact

General Audience Notice: The game is a general-audience strategy puzzle game and is not designated under Apple's 'Kids Category'. It does not profile minors or track user behavior. Age ratings are determined through the standard App Store questionnaire. This paid edition contains no advertisements, no in-app purchases, and no developer account infrastructure.

Data Inquiries & Support Contact: Because the core simulation operates strictly on device and does not collect or transmit personal information to external developer servers, players can manage their local sandbox data and backups directly through iOS settings. For technical inquiries, feedback, or data privacy requests, contact the developer at [email protected].